Anand Chandrasekaran

Staff Software Engineer @ Brightwheel

About Anand Chandrasekaran

Anand Chandrasekaran is a Staff Software Engineer with extensive experience in software development and engineering leadership. He has held various positions at companies such as LOOKBOOKS Media, CrossBorder Solutions, and brightwheel, and he holds a Master of Science in Computer Science from Polytechnic University.

Current Role at Brightwheel

Anand Chandrasekaran currently serves as a Staff Software Engineer at Brightwheel. He has been in this role since 2022, contributing to the development and enhancement of software solutions tailored for early childhood education. His responsibilities include designing and implementing software features that improve user experience and operational efficiency.

Previous Experience at LOOKBOOKS Media

Anand worked at LOOKBOOKS Media, which was later acquired by Trunk Archive, for a total of six years. He held the position of VP Software Engineering from 2015 to 2021, where he oversaw software development initiatives. Prior to this role, he was a Software Engineer at the same company from 2011 to 2015, focusing on various software projects in the Greater New York City Area.

Experience at CrossBorder Solutions

Anand held multiple positions at CrossBorder Solutions. He started as a Senior Software Engineer from 2021 to 2022, where he contributed to software development projects. Following this, he served as Lead Engineer for eight months in 2022, leading engineering efforts and team collaboration to enhance software solutions.

Educational Background in Computer Science

Anand Chandrasekaran earned a Master of Science (MS) in Computer Science from Polytechnic University, completing his studies from 2010 to 2012. This academic background provided him with a solid foundation in software development principles and practices, which he has applied throughout his career.

Graduate Assistant Role at Polytechnic Institute

During his time at Polytechnic Institute of New York University, Anand served as a Graduate Assistant at the Games for Learning Institute from 2010 to 2012. In this role, he supported research and development initiatives related to educational games, contributing to projects that aimed to enhance learning through interactive technology.

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